Advantages: |
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With every new level, a Knight receives an additional 15 hit points, 5 mana points and 25 oz. of capacity. |
HP regenerates every 6 seconds (4 seconds if promoted) and MP regenerates every 12 seconds. |
Advances faster than any other vocation in melee weapon skills (Sword, Axe, Club and Fist). |
Advances fast in shielding skills. At the same rate as Paladins and faster than Mages. |
Easy to play and can easily master the tactics of a Knight. |
Doesn't have to bear an ammunition cost like other vocations. |
Can still use some basic magic spells (such as Light Healing, Cure Poison, Berserk, Haste) and runes (UH, HMM, GFB, Explosion, Fire-Bomb and also the Convince Creature runes at a high level). |
Once over level 60, a Knight is very stable and wouldn't die very easily. Therefore, high level Knights are called brick walls in PvP worlds. |
A good Knight can go to an unexplored area without fear and come back alive. |
Knights are the blockers in group hunts who receive most hits from the monsters thus protecting the weaker members of the party. |
A Knight can go to ANY location in Tibia at a proper level. |
Can advance in distance fighting at a reasonable speed (better than Mages). |
Can level very fast at lower levels compared to other vocations. |
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Disadvantages: |
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MP regeneration is very slow. |
Advances extremely slow in magic level. |
Doesn't have a suitable healing spell. Light Healing only heals about 10-30 hit points and is not adequate. |
Must choose a weapon class and it is very time consuming to switch the weapon class later. |
Always must face the monsters and opponents thus receiving heavy damage continuously. |
Must buy expensive weapons, shields and armor to protect themselves. |
Must reach very high levels and skill levels to kill decent monsters, while all other vocations can solo kill decent monsters at fairly lower levels. |
Knights must use large quantities of UH when fighting stronger monsters and thus it is more expensive for a Knight to kill strong monsters than for the other vocations. |