Tibia
Knights

Home

Common Abbreviations
Experience Points
Rookgaard
Mainland And Vocations
Quick Spell Lookup
Quick Rune Lookup
Map
My Screenshots
Links

Knights

Advantages:
With every new level, a Knight receives an additional 15 hit points, 5 mana points and 25 oz. of capacity.
HP regenerates every 6 seconds (4 seconds if promoted) and MP regenerates every 12 seconds.
Advances faster than any other vocation in melee weapon skills (Sword, Axe, Club and Fist).
Advances fast in shielding skills. At the same rate as Paladins and faster than Mages.
Easy to play and can easily master the tactics of a Knight.
Doesn't have to bear an  ammunition cost like other vocations.
Can still use some basic magic spells (such as Light Healing, Cure Poison, Berserk, Haste) and runes (UH, HMM, GFB, Explosion, Fire-Bomb and also the Convince Creature runes at a high level).
Once over level 60, a Knight is very stable and wouldn't die very easily. Therefore, high level Knights are called brick walls in PvP worlds.
A good Knight can go to an unexplored area without fear and come back alive.
Knights are the blockers in group hunts who receive most hits from the monsters thus protecting the weaker members of the party.
A Knight can go to ANY location in Tibia at a proper level.
Can advance in distance fighting at a reasonable speed (better than Mages).
Can level very fast at lower levels compared to other vocations.
Disadvantages:
MP regeneration is very slow.
Advances extremely slow in magic level.
Doesn't have a suitable healing spell. Light Healing only heals about 10-30 hit points and is not adequate.
Must choose a weapon class and it is very time consuming to switch the weapon class later.
Always must face the monsters and opponents thus receiving heavy damage continuously.
Must buy expensive weapons, shields and armor to protect themselves.
Must reach very high levels and skill levels to kill decent monsters, while all other vocations can solo kill decent monsters at fairly lower levels.
Knights must use large quantities of UH when fighting stronger monsters and thus it is more expensive for a Knight to kill strong monsters than for the other vocations.

Other Vocations

Druids

Sorcerers

Paladins

Knight Spells

Level Spell Formula Mana Price (GP)
0 Find Person exiva [Name] 20 80
0 Light utevo lux 20 100
1 Magic Rope* exani tera 20 200
1 Light Healing exura 25 170
2 Antidote exana pox 30 150
3 Levitate* exani hur [up/down] 50 500
3 Great Light utevo gran lux 60 500
4 Haste* utani hur 60 600
4 Challenge** exeta res 90 2000
5 Berserk** exori Level*4 2500
 
* denotes a spell, they can only buy by player with premiumaccount
** indicates a spell which can only be bought by premium account players that have received a vocation promotion