Advantages: |
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With every new level, a Sorcerer receive an additional 5 hit points, 30 mana points and 10 oz. of capacity. |
HP regenerates every 12 seconds (10 seconds if promoted) and MP regenerates every 6 seconds (4 seconds if promoted). |
Advances faster than any other vocation in magic level. |
Can use the most powerful magic spells and runes. |
Can create runes while hunting and training magic level thus making extra money unlike other vocations. |
Can kill stronger monsters (Cyclopes, GS) at very low levels (but with a higher cost than Paladins). |
Can use up to two summoned monsters to aid in hunts. |
Since they can run and cast spells, receive less damage from monsters than Knights. And since they use full defense with a shield while running, receive lesser damage than Paladins as well. |
Sorcerers are very powerful at higher levels and can kill Dragons with two SD runes. Can use Ultimate Explosion to clear out entire rooms and caves with ease. Thus can level faster than any other vocation at high levels. |
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Disadvantages: |
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Very low capacity compared to other vocations. |
Advances very slow in melee weapon skills, distance skill and shielding skill. |
Very costly to level at lower levels. |
At lower levels it is risky to adventure since Sorcerers can quickly die in a surprise attack. |
Very difficult to master the art of a Sorcerer. |