Tibia
Druids

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Druids

Advantages:
With every new level, a Druids receives an additional 5 hit points, 30 mana points and 10 oz. of capacity.
HP regenerates every 12 seconds (10 seconds if promoted) and MP regenerates every 6 seconds (4 seconds if promoted).
Advances faster than any other vocation in magic level.
Can use most of the powerful magic spells and runes except some Sorcerer specific magic spells.
Can create runes while hunting and training magic level thus making extra money unlike other vocations.
Can create Ultimate Healing Runes at fairly low magic level (11) which is the most profitable rune in Tibia.
Can kill stronger monsters (Cyclopes, GS) at very low levels (but with a higher cost than Paladins).
Can use up to two summoned monsters to aid in hunts.
Since they can run and cast spells, receive less damage from monsters than Knights. And since they use full defense with a shield while running, receive lesser damage than Paladins as well
Disadvantages:
Very low capacity compared to other vocations.
Advances very slow in melee weapon skills, distance skill and shielding skill.
Very costly to level at lower levels.
At lower levels it is risky to adventure since Druids can quickly die in a surprise attack.
Very difficult to master the art of a Druid.
Doesn't have access to the most powerful magic spells such as Ultimate Explosion.

Other Vocations

Knights

Sorcerers

Paladins

Druid Spells

Level Spell Formula Mana Charges Price (GP)
0 Find Person exiva [name] 20 - 80
0 Light utevo lux 20 - 100
0 Create Food exevo pan 30 - 150
1 Magic Rope* exani tera 20 - 200
1 Light Healing exura 25 - 170
1 Light Magic Missile adori 40 5 200
2 Force Strike* exori mort 20 - 600
2 Antidote exana pox 30 - 150
2 Intense Healing exura gran 40 - 350
2 Poison Field adevo grav pox 50 3 300
3 Energy Strike* exori vis 20 - 800
3 Flame Strike* exori flam 20 - 800
3 Levitate* exani hur [up/down] 50 - 500
3 Great Light utevo gran lux 60 - 500
3 Fire Field adevo grav flam 60 3 500
3 Heavy Magic Missile adori gran 70 5 600
4 Haste* utani hur 60 - 600
4 Magic Shield utamo vita 50 - 450
4 Intense Healing Rune adura gran 60 1 600
5 Antidote Rune adana pox 50 1 600
5 Fireball adori flam 60 3 800
5 Energy Field adevo grav vis 80 3 700
6 Destroy Field adito grav 60 3 350
7 Heal Friend* exura sio *name* 70 - 800
7 Envenom* adevo res pox 100 3 1000
7 Animate Dead* adana mort 300 2 1200
8 Ultimate Healing exura vita 80 - 1000
8 Desintegrate* adito tera 100 3 900
8 Strong Haste* utani gran hur 100 - 1300
8 Poisonbomb* adevo mas pox 130 2 1300
9 Great Fireball adori gran flam 120 2 1200
9 Firebomb adevo mas flam 150 2 1500
10 Creature Illusion utevo res ina [creature] 100 - 1000
10 Convince Creature adeta sio 100 1 1300
11 Ultimate Healing Rune adura vita 100 1 1500
11 Chameleon adevo ina 150 1 1300
11 Poison Wall adevo mas grav pox 160 4 1600
12 Ultimate Light* utevo vis lux 140 - 1600
12 Explosion adevo mas hur 180 3 1800
13 Soulfire* adeve res flam 150 2 1800
13 Fire Wall adevo mas grav flam 200 4 2000
13 Wild Growth** exevo grav vita 220 - 2000
15 Invisible utana vid 210 - 1000
15 Undead Legion* exana mas mort 500 - 2000
16 Summon Creature utevo res [creature] 220+ - 2000
18 Energy Wall adevo mas grav vis 250 4 2500
19 Mass Healing* exura gran mas res 150 - 2200
28 Poison Storm* exevo gran mas pox 600 - 3400
35 Paralyze* adana ani 900 1 1900

Charges means the number of shots per rune.
* denotes a spell, they can only buy by player with premiumaccount
** indicates a spell which can only be bought by premium account players that have received a vocation promotion